CoLab - Workshops on High Performance Computing, Graphic Engines, and In-Situ Visualization
Interactive High- Performance Computing with Jupyter
Exploration of large amounts of data from simulations requires a strong infrastructure supporting application control and in-situ visualization. This workshop highlights the use of Jupyter, an open-source software that combines interactive with reproducible computing.
Intro: Sverrir Geirdal
Workshop tutor: Jens Henrik Göbbert
Generating Data using Graphic Engines for Machine Learning
Unreal Engine is a state-of- the-art graphics engine. It brings a large selection of tools and methods that integrate well in established pipelines. We use UE to generate data for Artificial Intelligence networks. We couple these systems in HPC environments: Scalable ways of direct interaction enable more robust models.
Intro: Sverrir Geirdal
Vitar Games: Baldvin Albertsson
Workshop tutor: Dirk Helmrich
In-Situ Visualization Workshop
Data visualization and early exploration of simulation results and processes enable interpretation without the need for large data storage. This workshop introduces concepts and techniques for in-situ and in-transit visualization.
Intro: Sverrir Geirdal
Workshop tutor: Jens Henrik Göbbert
Registration
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